Game Art Final Project: Environment Concept Built from Assets

22/4/2025 - 1/8/2025 / Week 1 - Week 14

Dow Jia Zheng - 0354184 / 040604-14-1581

Game Art / Bachelors of Design in Creative Media / Taylors Lakeside Campus

Final Project: Environment Concept Built from Assets /  - Individual


INSTRUCTIONS


Links : https://drive.google.com/file/d/1ylWUTiYUmLCY140CXJWsd-83MnWaVyMC/view?usp=sharing




Module Synopsis

Exposure to game art process of creating relatable and appealing game aesthetics that enhances overall game concept that engages end users to the game designed. Students will learn how to express their creativity via multiple sectors of game asset creation and its processes with the understanding of game technical limitations and how to apply it by incorporating with game engine, digital imaging software and 3D software from start to finish. 

The Game Art module will prepare students for the creation of original artworks for the game cinematic and games industries through a series of lectures, guided tutorial (both face to face and online) and studio sessions. Students will learn to tackle the creative process of designing characters, environment, and animation combining traditional drawing and painting techniques, software and digital sculpting techniques and acting skills. 

A project-based learning method will be adopted with a balance of foundational education and software-based technical training that emphasizes on extensive and in-depth skill development relevant to the demands of the industry. 

The assessment approach involves Continuous Assessment which includes Exercises and Projects that are prescribed throughout the semester while the Final Assessment is a Final Project and Portfolio submission which takes place at the end of the semester.



Project 1 Final Submission


Figures 1.0: Game Art Project 1: Character Design and World Creation (PDF)


Links : https://drive.google.com/file/d/11s_uViIQaaTwUxq4Hjx7fXv6kvuErdso/view?usp=drive_link





Project 2 Final Submission


Figures 1.1: Game Art Project 2: 3D/2D Character Design and Environment (PDF)


Links : https://drive.google.com/file/d/1FK6PsD9WdvrhkEHhPNUaAvmpPOt_rch4/view?usp=sharing




Final Project Submission


Figures 1.2: Environment Concept Built from Assets (PDF)


Links : https://drive.google.com/file/d/1zbrTsbFNTOypkvbjCqB7LiXFfzGsqh8k/view?usp=sharing




Reflection 

In the final project of  Game Art where organizes the lessons that I have and knowledge's to skills that I inquired during the course of working on project 1 and 2 where it did took time for me to sink in into learning the tools as well as the process in designing concept to art direction.

I have encountered deadlock where my brain couldn't work for a moment where it took time for me to continue thinking & brainstorming along with what next I should work on. Overall I heavily reliant on references & design ideas from the internet and Pinterest.

I have to go with multiple of illustration design for both Project 1 & 2 where often times I would felt stuck in the design process. Where I have went back to the drawing board where I would settle on a different design after I realized the current design I have wasn't working.

In conclusion I learn there a lot that I am lacking in my understating in design along the needing to work on the design sketches practices more as well as the understating of other design concept and inspiration that I was inspired by.  



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