Environment Design Exercises: Fundamentals of Environment Design

22/4/2025 - 1/8/2025 / Week 1 - Week 14

Dow Jia Zheng - 0354184 / 040604-14-1581

Environment Design / Bachelors of Design in Creative Media / Taylors Lakeside Campus

Environment Design Exercises: Fundamentals of Environment Design  /  - Individual


INSTRUCTIONS


Links : https://drive.google.com/file/d/1BdCtm_KFyoKW9g9S28d-34BTAJyHtvh6/view?usp=drive_link




Module Synopsis

Environment Design brings extraordinary story world concepts to life for the video games, animation and film industry that would not be possible to visualize before the production begins. This module will provide students with perspective techniques to produce accurate, believable objects and environments using a number of traditional and digital tools in creating effective and naturalistic settings and forms while exploring environment design principles such as structure, spatial perspective, accuracy and realism. 

The module will introduce students to the study of environments and its influence on storytelling, with a strong focus on the relationship between form and function. Students will learn to combine traditional drawing and painting techniques to produce world creation concept design with high level details informed by fundamentals in architecture, plants, animals, nature and geology studies in order to envision non-existing story worlds that are convincing and believable to the audience. 

A project-based learning method will be adopted with a balance of foundational education and software-based technical training that emphasizes on extensive and in-depth skill development relevant to the demands of the industry. The assessment approach involves Continuous Assessment which includes Exercises and Projects that are prescribed throughout the semester while the Final Assessment is a Final Project and Portfolio submission which takes place at the end of the semester.




Weekly Task 2 Progression

Figures 1.0: Fundamentals of Environment Design (1)


Figures 1.1: Fundamentals of Environment Design (2)


Figures 1.2: Fundamentals of Environment Design (3)



Figures 1.3: Environment Design Perspective Study (1)


Figures 1.4: Environment Design Perspective Study (2)





Fundamentals of Environment Design 

In Week 1 to 4 where I began to on finding and deciding the references of which Movie or Game to took inspiration to study and practices where I began to design with sketching concept dissecting.



Figures 2.0: Fundamentals of Environment Design (PDF)


Links : https://docs.google.com/presentation/d/1TciMQyYTL8iXq6cXsPvH18u2x0fTpGW2/edit?usp=sharing&ouid=100024874809999115378&rtpof=true&sd=true






Reflection 

The Game Art module has taught me great deal in the process of the design of Character, World Design, Background Story & Prop Design. Where I sketch multiple concept & finding references from other games and other design as well. 

In this project where I focus on the design of the Character from silhouettes to final design the best I could along with designing props and assets such weapons to house along with world creation for my design.

I search for references and design ideas along with brainstorming design ideas where I continue illustrate constantly until I am satisfy with what I have finalize. I particularly find it harder to design the character in 3D Design where decided to pursue on making prop design 3D instead which was much easier.







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