Game Art Project 2: 3D/2D Character Design and Environment (Porting and Test)

22/4/2025 - 1/8/2025 / Week 1 - Week 14

Dow Jia Zheng - 0354184 / 040604-14-1581

Game Art / Bachelors of Design in Creative Media / Taylors Lakeside Campus

Game Art Project 2: 3D/2D Character Design and Environment (Porting and Test) /  - Individual


INSTRUCTIONS


Links : https://drive.google.com/file/d/1ylWUTiYUmLCY140CXJWsd-83MnWaVyMC/view?usp=sharing




Module Synopsis

Exposure to game art process of creating relatable and appealing game aesthetics that enhances overall game concept that engages end users to the game designed. Students will learn how to express their creativity via multiple sectors of game asset creation and its processes with the understanding of game technical limitations and how to apply it by incorporating with game engine, digital imaging software and 3D software from start to finish. 

The Game Art module will prepare students for the creation of original artworks for the game cinematic and games industries through a series of lectures, guided tutorial (both face to face and online) and studio sessions. Students will learn to tackle the creative process of designing characters, environment, and animation combining traditional drawing and painting techniques, software and digital sculpting techniques and acting skills. 

A project-based learning method will be adopted with a balance of foundational education and software-based technical training that emphasizes on extensive and in-depth skill development relevant to the demands of the industry. 

The assessment approach involves Continuous Assessment which includes Exercises and Projects that are prescribed throughout the semester while the Final Assessment is a Final Project and Portfolio submission which takes place at the end of the semester.



Weekly Project 2 Progression



Figures 1.0: Week 1 Game Art Proposal


Links : https://drive.google.com/file/d/1FYd6MtgAx-kvVx4baK9t9FPnIf8qSE-s/view?usp=sharing




Weekly Project 2 Progression



Figures 1.1: Week 5 GAME ART SKETCHES 1




Figures 1.2: Week 5 GAME ART SKETCHES 2



Figures 1.3: Week 6 GAME ART SKETCHES 3


Figures 1.4: Week 6 GAME ART SKETCHES 4



Figures 1.5: Week 7 GAME ART SKETCHES 5




Figures 1.6: Week 7 GAME ART SKETCHES 6






Prop Weapon Design


Figures 2.0: Week 5 Prop Weapon Design (1)



Figures 2.1: Week 5 Prop Weapon Design (2)


Figures 2.3: Week 6 Prop Weapon Design (3)


Figures 2.4: Week 7 Prop Weapon Design (4)



Figures 2.5: Week 7 Prop Weapon Design (5)



Figures 2.6: Week 8 Prop Weapon Design (6)





Prop Weapon Design - Final Design


Figures 3.0: Week 9 Final Prop Weapon Design 



Project 2 Final Submission




Figures 3.1: Game Art Project 2: 3D/2D Character Design and Environment (PDF)
  

Links : https://drive.google.com/file/d/1fvQI9O3K3CsxIqfHSWcl6d9qMPzFPwVx/view?usp=drive_link






Reflection 

The Project 2 of 3D/2D Character Design and Environment where I struggle to make my Character 3D Design, instead I went with designing the prop & asset design where I manage to achieve a 3D Prop Weapon Design.

Simultaneously I manage to learn some of the basic in using tools engine such as Blender in designing the Prop Weapon that is the Broadsword where it taught me a great amount of 3D Design work as well as the process of it.

The Prop Weapon Design was hard for me to decided at the beginning where at first I wanted to go with polearm weapon for my Character, but ultimately I went with the blade design instead that would evolved to the Broadswords Design that I decided to go with.



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