Digital Matte Painting Project 1: Virtual Plain Air

22/4/2025 - __/_/____ / Week 1 - Week 14

Dow Jia Zheng - 0354184 / 040604-14-1581

Digital Matte Painting / Bachelors of Design in Creative Media / Taylors Lakeside Campus

Digital Matte Painting Project 1: Virtual Plein Air /  - Individual


INSTRUCTIONS


Links : https://drive.google.com/file/d/1T_UrCNoUiAJluG9ggwohnaaks3s4PkIe/view?usp=drive_link




Module Synopsis

Visual Effects with Computer Graphic Imagery (CGI) is prevalent in most blockbuster movies and the craft of matte painting has been used as set extensions to supplement CGI elements in creating the illusion of an environment where budget and time constraints may not allow for full CGI implementation, real sets to be constructed or even filming at the actual locations. 

Students in this module will attain mastery in photo manipulation, day to night, summer to winter, clean up or set extensions creation. Sketching, composition, chiaroscuro, focal points, figure ground relationships, perspective and colour theory knowledge and skill will also be learned, combining traditional and digital tools. 

The module prepares students for the movie production industry to create highly convincing cinematic panoramas with mastery over digital painting and composition skills for scenes and shots. Students will learn various techniques in using drawing, painting and photography to construct 2.5D or 3D scenes in realizing story worlds that are convincing and believable to the audience. A project-based learning method will be adopted with a balance of foundational education and software-based technical training that emphasizes on extensive and in-depth skill development relevant to the demands of the industry. 

The assessment approach involves Continuous Assessment which includes Exercises and Projects that are prescribed throughout the semester while the Final Assessment is a Final Project and Portfolio submission which takes place at the end of the semester.




Weekly Project 1 Progression



Figures 1.0: Environment Design Moodboard


Links : https://drive.google.com/file/d/1YjYn-ekSC1yPPCEnmlNWYMjU5eBzq9wq/view?usp=sharing






Figures 1.1: Week 2 Concept Art 1


Figures 1.2: Week 2 Concept Art 2


Figures 1.3: Week 3 Concept Art 3





Figures 1.4: Week 5 Concept Art 4




Figures 1.5: Week 7 Concept Art 5






Project 1 Final Submission


Figures 2.0: Digital Matte Painting Project 1: Virtual Plain Air (PDF)


Links : https://drive.google.com/file/d/1tvnmbnmf7IFt3r-YXcexSpFYoNujYf6G/view?usp=sharing







Reflection 

The Game Art module has taught me great deal in the process of the design of Character, World Design, Background Story & Prop Design. Where I sketch multiple concept & finding references from other games and other design as well. 

In this project, the topic research we pick was about Obesity in Malaysia where it delves into the eating habits of Malaysians and How Traditional Foods can be made healthier by choosing better ingredients. This topic about obesity in Malaysia wasn’t widely talk about enough and so we want shed some light on this matter through infographic video advised by our lecturer.

The majority of people believe that healthy eating means that one have to eat dull & unsavory meals, this is in fact not true in the slightest. As in our Video that we created, where we emphasized not only the essential needs of healthy eating, but also including the positives effects on own physical appearance & motivation. During creation process & brainstorming planning sessions, we particularly wanted its be engaging with our audiences where this video is meant for 12 to 18 years old as to inform as well educated them.





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