Environment Design Project 1: World Creation (Terrains and Flora [Theme])
22/4/2025 - 20/6/2025 / Week 1 - Week 10
Dow Jia Zheng - 0354184 / 040604-14-1581
Environment Design / Bachelors of Design in Creative Media / Taylors Lakeside Campus
Task 1: World Creation (Terrains and Flora [Theme]) / - Individual
INSTRUCTIONS
Module Synopsis
Environment Design brings extraordinary story world concepts to life for the video games, animation and film industry that would not be possible to visualize before the production begins. This module will provide students with perspective techniques to produce accurate, believable objects and environments using a number of traditional and digital tools in creating effective and naturalistic settings and forms while exploring environment design principles such as structure, spatial perspective, accuracy and realism.
The module will introduce students to the study of environments and its influence on storytelling, with a strong focus on the relationship between form and function. Students will learn to combine traditional drawing and painting techniques to produce world creation concept design with high level details informed by fundamentals in architecture, plants, animals, nature and geology studies in order to envision non-existing story worlds that are convincing and believable to the audience.
A project-based learning method will be adopted with a balance of foundational education and software-based technical training that emphasizes on extensive and in-depth skill development relevant to the demands of the industry. The assessment approach involves Continuous Assessment which includes Exercises and Projects that are prescribed throughout the semester while the Final Assessment is a Final Project and Portfolio submission which takes place at the end of the semester.
Weekly Project 1 Progression
Week 3 to 4
Week 4 & 5
Week 6 to 8
Project 1 - Exterior and Landscape Design
Reflection
The Environment module has taught me great deal in the process of the design of world creation where terrains and flora determines the background theme of your design and world building including storytelling. Where I sketch multiple concept & finding references from other games and other design as well as furthering my understating the process of how world creation work.
In this project where I focus on the concept illustration and finding references where I wanted to emulated the chinses architecture design style for my house structures for my world creation. Where it took me times to understand of how it should work and how the design of my structures to be a inns or hotel or both where ultimately I decided on being the simple house that has two tower, at first.
I search for references and design ideas along with brainstorming design ideas where I continue illustrate constantly until I am satisfy with what I have finalize. I particularly find it harder to design the character in 3D Design where decided to pursue on making prop design 3D instead which was much easier.
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