Environment Design Task 1: World Creation

23/9/2024 - 26/7/2024 / Week 1 - Week 14

Dow Jia Zheng - 0354184 / 040604-14-1581

Environment Design / Bachelors of Design in Creative Media / Taylors Lakeside Campus

Task 1: World Creation (Terrains and Flora [Theme]) /  - Individual


INSTRUCTIONS


Links : https://drive.google.com/file/d/1BdCtm_KFyoKW9g9S28d-34BTAJyHtvh6/view?usp=drive_link




Module Synopsis

Environment Design brings extraordinary story world concepts to life for the video games, animation and film industry that would not be possible to visualize before the production begins. This module will provide students with perspective techniques to produce accurate, believable objects and environments using a number of traditional and digital tools in creating effective and naturalistic settings and forms while exploring environment design principles such as structure, spatial perspective, accuracy and realism. 

The module will introduce students to the study of environments and its influence on storytelling, with a strong focus on the relationship between form and function. Students will learn to combine traditional drawing and painting techniques to produce world creation concept design with high level details informed by fundamentals in architecture, plants, animals, nature and geology studies in order to envision non-existing story worlds that are convincing and believable to the audience. 

A project-based learning method will be adopted with a balance of foundational education and software-based technical training that emphasizes on extensive and in-depth skill development relevant to the demands of the industry. The assessment approach involves Continuous Assessment which includes Exercises and Projects that are prescribed throughout the semester while the Final Assessment is a Final Project and Portfolio submission which takes place at the end of the semester.




Weekly Task 1 Progression 

Week 2

In Week 2 where I began to study and practices the environment design with sketching concept dissecting.


Figure 1.0: Practices

Figure 1.1: Dissections

Figure 1.2: References

Figure 1.3: References and Practices

Figure 1.4: Sketching Practices





Week 3

In Week 3 where I began to find references of the game that I wanted to do where it is wuthering waves the latest mobile game that have incredible world building and design.

Figure 2.0: References


Figure 2.1: Mountain Study


Figure 2.2: Sketches



Week 4 & 5

In week 4 and 5 where I sketch out the environment design concept structure with perspectives views to understood the principles behind it. At the same time sketching out silhouette.



Figure 3.0: Concept 1




Figure 3.1: Concept 2



Figure 3.2: Silhouette




Week 6

In week 6, I began sketches and understanding the design for perspectives where I attempted to design houses inspired from Chinese architecture. 



Figure 4.0: Concept Sketches


Figure 4.1: References Study




Week 8

In week 8, where independent learning week I design the composition and house structure with revise on perspectives.



Figure 5.0: Composition




Figure 5.1: Perspective & House Design




Project 1 - Exterior and Landscape Design



Links : https://drive.google.com/file/d/1QnBhOKGWw7DDjeaEN1hHHPLckqDS2esC/view?usp=sharing



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